Game Developer | Mechatronics Engineer
I'm a Mechatronics Engineer and Information Technology undergraduate with a deep passion for Game Development, Robotics, and Machine Learning. I blend creative design with engineering precision to build immersive digital experiences and intelligent systems.
An immersive 3D adventure game built with Unity featuring dynamic environments, AI-driven NPCs, and engaging gameplay mechanics.
A precision-controlled robotic arm with inverse kinematics, designed in SolidWorks and powered by custom embedded firmware.
A real-time computer vision system using machine learning for object detection and classification in industrial environments.
Whether you have an exciting project, a collaboration idea, or just want to say hello — I'd love to hear from you. Let's build something amazing together.